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Fallout anti materiel rifle
Fallout anti materiel rifle





fallout anti materiel rifle

The second one is less of an issue but more of a weird or lazy design choice. For instance, you need to have Science! Extend single wire fm antenna

fallout anti materiel rifle

One of them is a weird perk requirements. Radium Rifle The dish isn't just a cosmetic item Adjusted perk requirements The Radium Rifle is a very interesting and good looking weapon. The modifications effects and requirements were also adjusted to give the Minigun a better-defined niche. So the base damage was noticeably increased to meet this expectation. Minigun Increased base damage Adjusted modifications effects Adjusted perk requirements The Minigun is supposed to be deadly.Ĭonsidering all the downsides like weight, spread, and ammo inefficiency, the damage should be impressive enough to make this weapon worth using. At the same time, I want to preserve the dynamic of vanilla Fallout 4. With this mod, I aim to fix this issue and make all Fallout 4 weapons relevant. Unfortunately, not all of them are very well balanced so the player ends up with a very limited selection. Vendortron sells Anti Materiel Rifle GRA after level 16.About this mod Fallout 4 has tons of elaborate, wacky, and just amazing weapons. If you have no weapons with GRA it means you dont have the weapons that are compatible with GRA mods. So many of them are installed that it will be hard to figure out what is causing this, and I think that adding another mod that lets me buy weapons and upgrades would be easier to manage.

fallout anti materiel rifle

I have found one out of 6 weapons that can be modified, even with the WMX mod installed. There is nothing in my game anywhete with "GRA" in the name. This is the one I use, but there are others if you don't like this one: There are mods that fix this if your interested. You cannot put GRA tagged weapon mods on weapons that don't end with GRA in the name. The way the game sees it, "Anti-Materiel Rifle" and "Anti-Materiel Rifle GRA" are two completely different weapons. All I can think of is that one of my mods probably messed with the item lists, but I'm not good enough to know what to do about it. I've checked my inventory, I have what the wiki said I need. Everything I see in the gun runners vendor is as it is listed on the wiki







Fallout anti materiel rifle